Wednesday, June 1, 2011

Battlefield: Bad Company 2




Battlefield: Bad Company 2 is a first-person shooter video game developed by the Swedish firm EA Digital Illusions CE which is totally different from the Call of Duty game series.

The game follows the series by including controllable vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. While on foot, players can jump, crouch, and sprint.

Bad Company 2 features a story-driven single player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of films.

Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.

While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. The player's allies can never die.

Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectible Unlocked" message appears. There are also sensor stations throughout the campaign the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will be available for the rest of the campaign.

The game is totally awesome, as I said it’s different from the Call of Duty game series. Even on normal mode your shooting skills are tested and if you won’t pay attention at your enemies you might even eat some dust. Kamikaze mode is totally out for this game because if you aren’t used to shoot with accuracy behind a cover, your ass will be blown out “asap”. The only thing that killed me at first was the different system of crouching and weapon zooming. You won’t stay crouched unless your finger will stay on the proper button as for the weapon zooming system, your weapon won’t just zoom out if you release the right click, you will have to click again the right click to zoom it out. Still you will find this kind of system useful for this game.

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